Timeling-hero
Timeling-hero

Industry

Industry

Consumer apps

Consumer apps

Role

Role

Role

Head of design

Head of design

Project Length

Project length

Project Length

6 Months

6 Months

Impact

• Launched product across 2 countries

• Grew to 12,500 users

• Defined and implemented a full design system

• Improved engagement through post-launch redesign of core feature

Role

Led end-to-end product design from concept through to launch and post-launch iteration.

Worked closely with founders and engineers to define the product, introduce structured design processes and scale the design system.

Project

0→1 Product Design & Launch

Problem

The product vision was undefined, with no clear structure for how users would discover events or connect with others.

Solution

Led workshops to define the product direction, mapped end-to-end journeys, and designed the full experience including core interaction patterns.

Introduced a design system and structured workflows to align the team and improve delivery.

Result

• Successfully launched across 2 markets

• Scaled to 12,500 users

• Established a foundation for future product growth

Post-Launch Optimisation

Problem

Low engagement in the core experience due to poor visibility of user profiles as events expired.

Solution

Redesigned the core interaction model so profiles remained visible beyond event lifecycles.

Result

• Improved engagement in the core feature

• Strengthened the product’s core interaction model

• Informed future roadmap decisions

Note

The product later ceased development due to funding constraints.

Impact

• Launched product across 2 countries

• Grew to 12,500 users

• Defined and implemented a full design system

• Improved engagement through post-launch redesign of core feature

Role

Led end-to-end product design from concept through to launch and post-launch iteration.

Worked closely with founders and engineers to define the product, introduce structured design processes and scale the design system.

Project

0→1 Product Design & Launch

Problem

The product vision was undefined, with no clear structure for how users would discover events or connect with others.

Solution

Led workshops to define the product direction, mapped end-to-end journeys, and designed the full experience including core interaction patterns.

Introduced a design system and structured workflows to align the team and improve delivery.

Result

• Successfully launched across 2 markets

• Scaled to 12,500 users

• Established a foundation for future product growth

Post-Launch Optimisation

Problem

Low engagement in the core experience due to poor visibility of user profiles as events expired.

Solution

Redesigned the core interaction model so profiles remained visible beyond event lifecycles.

Result

• Improved engagement in the core feature

• Strengthened the product’s core interaction model

• Informed future roadmap decisions

Note

The product later ceased development due to funding constraints.

Impact

• Launched product across 2 countries

• Grew to 12,500 users

• Defined and implemented a full design system

• Improved engagement through post-launch redesign of core feature

Role

Led end-to-end product design from concept through to launch and post-launch iteration.

Worked closely with founders and engineers to define the product, introduce structured design processes and scale the design system.

Project

0→1 Product Design & Launch

Problem

The product vision was undefined, with no clear structure for how users would discover events or connect with others.

Solution

Led workshops to define the product direction, mapped end-to-end journeys, and designed the full experience including core interaction patterns.

Introduced a design system and structured workflows to align the team and improve delivery.

Result

• Successfully launched across 2 markets

• Scaled to 12,500 users

• Established a foundation for future product growth

Post-Launch Optimisation

Problem

Low engagement in the core experience due to poor visibility of user profiles as events expired.

Solution

Redesigned the core interaction model so profiles remained visible beyond event lifecycles.

Result

• Improved engagement in the core feature

• Strengthened the product’s core interaction model

• Informed future roadmap decisions

Note

The product later ceased development due to funding constraints.

Timeling compare 1
Timeling compare 2

Timeling mobile application designed as a meetup-based dating platform, enabling users to connect through shared events and real-world interactions. Product focused on combining social discovery with event participation to create a more engaging alternative to traditional dating apps.

Role: Head of Design leading end-to-end product design from concept through to launch and post-launch iteration. Responsible for defining product vision, UX design, design systems, and establishing design processes within the team. Worked closely with founders and engineers.

Context: Early-stage startup building a new type of dating experience centred around events and shared activities. No existing product or defined user experience at the start of the project.

Problem:

No defined product structure or interaction model. Needed to establish how users discover events, connect with others, and maintain engagement over time. Initial product direction lacked clarity around core user flows and engagement mechanics.

Approach:

Ran workshops with founders and team to define product direction and key features. Created end-to-end journey maps and user flows to define the experience. Introduced a formal design system and structured documentation to improve consistency and collaboration. Conducted four rounds of user testing before and after launch to validate decisions and identify issues. Continuously iterated based on real user behaviour.

Solution:

Designed the full product experience including event discovery, user profiles, and interaction flows. Built a scalable design system and established structured design processes. Post-launch, redesigned the core interaction model to ensure user profiles remained visible beyond event lifecycles, addressing engagement issues.

Outcome:

Successfully launched the product across two countries. Grew to approximately 12,500 users. Improved engagement through post-launch redesign of core features. Established a strong product foundation for future growth. Product later ceased development due to funding constraints.

Characteristics:

0→1 product design, startup environment, end-to-end ownership, design systems creation, user testing-driven iteration, real-world product launch, growth and post-launch optimisation, consumer social product.

Please feel free to reach out or request my full CV.

Please feel free to reach out or request my full CV.

Please feel free to reach out or request my full CV.